|
FUDGE Amber at Iago.Net
|
Kings Home
|
Setting
|
Atlas
|
RPG Rules (v2)
|
Game Specifics
|
The Sessions
|
Private Player Area
|
The Store!
|
20-11 BF
|
-
Oberon first appears in the West as a visiting
foreign nobleman. He tours the southern kingdoms,
then disappears, soon forgotten save as an enigma.
|
|
10-1 BF
|
-
Four years into this decade (6 BF),
Oberon appears upon the "unnavigable coast" of the
north with an army and begins the Founding War.
The Ceranos are the first to declare for him,
which starts a tide of similar declarations by
the smaller, weaker kingdoms of the land.
-
Oberon drives along the southern edge of the
northern kingdoms, cutting off their supply
lines and beating surrender out of those
who do not fold quickly. It is a methodical,
lumbering conquest, efficient while time-consuming.
-
The second year of the war ends with the
North solidly in Oberon's hands. The southern
kingdoms have lumber reserves aplenty, however,
and do not yet feel the pinch. Several of the
cleverer southern kings, however, send emissaries
to discuss the future with Oberon.
-
Oberon sets his sights on Andros (4BF). He determines
to drive through the valley that is part of Tarraign's
lands, and is rebuffed, repeatedly. It is a
costly diversion for Oberon that sets his timetable
back by a number of months; eventually, Tarraign
falls and swears to Oberon: at his side, Fineas
Tarraign oversees the southern campaign of
the Founding War.
-
The Androsian campaign is the first major
undertaking of the war, by contrast to the
first two years in the north, but fall it does,
at last, with the claiming of the supposedly
impregnable Bran Brasil.
-
Meanwhile, key
kingdoms in the west declare for Oberon,
while those resistant ones are hit by a
secondary naval force from out of the deep
southern seas.
-
The fourth year of the war concludes with
all but the southeast in Oberon's hands.
The most stubborn and most afeared of their
neighbors are there, and look to the
continued holdout of those in Kolvirsgaard
that resistance is still possible.
-
Oberon, with his forces battered,
and the politics of his new alliance
taking on more and more weight, puts off
actual military action for the next year,
though he blockades the southeastern
ports and prevents any trade with the
lands north and west of the final resistance.
-
Oberon's strategy pays off, giving his men time to
rest and his kingdom time to come to terms with
itself; those on the edges of the southeast
quietly make arrangements with Oberon to
let him past once he makes his drive for
Kolvir.
-
The drive for Kolvir occupies the final year of
the war, and concludes with the death of Nod
and the wedding of Oberon to Cymnea, Nod's eldest.
|
|
0-9 AF
|
-
The war of annexation concludes.
-
The kingdom of Amber is founded.
-
Oberon spends this decade quelling
internal disputes and forging defenses
at the kingdom's borders. Additionally,
he orders that Fortress Kolvir be moved
from the peak of the mountain to a
point somewhat further down the southern
side, overlooking the harbor.
|
|
10-19 AF
|
-
The tenth anniversary marks the beginning
of the Great Peace and concludes the
final reconstruction of the Fortress.
The young kingdom takes its time to heal
and better itself.
-
Cymnea gives birth to twin sons -- Finndo
and Osric.
|
|
20-29 AF
|
-
Cyrus is born to low circumstance.
|
|
30-39 AF
|
-
The 20th anniversary of the Great Peace is
marked by celebrations all over the kingdom.
-
The Academy at Tarraign holds
a series of gatherings of some of the finest
minds in the kingdoms. Some debates last months.
|
|
40-49 AF
|
-
A young Cyrus enters the navy.
-
A steel-colored comet is seen in the skies. The
common folk see it as an omen; the Lords, less
swayed by superstition, nonetheless become
restless. Talk of needs to expand the borders
of the Kingdom begins to surface.
-
Unable to quell the expansionist urges of his
Lords, he appoints the loudest -- Rudolf Boyd --
as Admiral of the Navies, and leaves the
campaigning under Boyd's direction.
-
Boyd targets several of the Outer Kingdoms that
have access to the sea in the North, commencing
the War of Expansion -- or, as it is later called,
Boyd's War. He scores a few early victories
before the war enters into a three-year stalemate
(45-48 AF).
-
The stalemate is broken by an allied fleet of several
of the Outer Kingdoms that manages to Ambush the
better part of Boyd's fleet at sea, leaving only the
burning hulks of ships, and one survivor: Cyrus. It
is the greatest naval disaster that Amber has ever
seen.
-
Oberon takes over the campaign, stripping Boyd of
his Admiralcy and sending him off to the Isles. He
is unable to halt the war outright, however, but
manages to shift the tide back to a stalemate
within a few months.
-
Cyrus returns to service after a short period of
recovery.
|
|
50-59 AF
|
-
An attack from out of the southern sea by the
Outer Kingdoms found there marks the opening
of a second front to the war. Despite
Oberon's best efforts, the Amber navy is
steadily whittled down.
-
A decisive battle is fought near the Isles of the
Sun, when the defeated Amber Navy is desperately
trying to retreat back into safe waters, chased
by the combined forces of the Outer Kingdoms.
Ships are needed to hold the line: Cyrus's ship
is among them, and he takes command when the
Captain is killed early in the battle. His
small group of ships is instrumental in giving
Amber's forces the necessary time to
regroup at the Harbor, though much life is lost
to buy it.
-
Without warning, a great storm sweeps in not too
long after Amber's remaining forces dock. Cyrus
and his men are forced to find refuge in the Isles;
many of the Outer Kingdoms' ships are lost at sea.
-
Later, an uneasy truce is sought and found between
Amber and the Outer Kingdoms.
-
Cyrus receives a Knighthood, a manor, and a bride,
for his efforts in the war.
|
|
60-69 AF
|
-
Benedict is born.
-
Oberon spends much of his third son's youth
restoring the balance of his Kingdom. He has
little time to spare.
-
The defection of a Far Lord to the Outer Kingdoms
(taking his lands with him) sparks a border
conflict that threatens to escalate into another
war, but a settlement is reached, dividing
those lands in half.
|
|
70-79 AF
|
-
Sybil is born.
-
Rumors surface of one called the "Iron Witch",
who is gathering a rebellion against Oberon's
rule. The rumors lead to tensions at court, but
the witch, if indeed she exists, never
surfaces.
-
Acts of piracy continue to rise as the
last naval war fades into memory and the
waters become less patrolled. It is not
without incidents, however, as the occasional
Navy ship crosses swords with them.
|
|
80-89 AF
|
-
Baron Karm has a daughter, named Sonnet.
-
Several manticore sightings lead to the establishment
of an annual hunt by Oberon. The Hunt eventually
becomes a single event of The Royal Games, where
the best of the Duchies compete for honor, recognition,
and the rare royal boon.
-
Karm quarrels with Cerano, leading to the death
of Lord Tallac Cerano, the head of that house, and to
the sucession by Cecil
Cerano. Tallac was well liked,
and the political complications are many; Oberon
appeases many by fostering Karm's daughter to
Governor Boyd: the leash on Karm is stronger.
-
The third Games is cut short by a series of border
skirmishes between the Far Lords and the Outer Kingdoms.
Kashfa, Begma, and Ghenesh establish themselves
as the dominant players from the Outer Kingdoms,
and lead the delegation that sues for peace before
another great war develops.
|
|
90-100 AF
|
-
Fire rains from the sky over the ocean, beyond
the Isles of the Sun. The sight is seen all
the way back to the mainland, but, on later
investigation, nothing is found to explain it.
-
Dorcester sends several of its best ships
south to explore beyond the known seas.
They are not heard from again.
-
The tenth annual Games see a fundamental change
as Oberon invites those of the Outer Kingdoms
to participate. Few actually do so, but their
presence is felt nonetheless.
-
A large but unorganized barbarian force
emerges from the west, and are repelled;
the western duchies are bruised by the
event, but not beaten.
|
FUDGE Amber at Iago.Net
|
Kings Home
|
Setting
|
Atlas
|
RPG Rules (v2)
|
Game Specifics
|
The Sessions
|
Private Player Area
|
The Store!
|